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목록Game/Unity (2)
記錄
public class Rotator : MonoBehaviour { // Update is called once per frame void Update () { transform.Rotate(new Vector3(15, 30, 45) * Time.deltaTime); }} Transform DescriptionPosition, rotation and scale of an object. Every object in a scene has a Transform. It's used to store and manipulate the position, rotation and scale of the object. Every Transform can have a parent, which allows you to ap..
Rigidbody DescriptionControl of an object's position through physics simulation. 물리 시뮬레이션을 통해서 object의 위치를 제어하는 컴포넌트. Adding a Rigidbody component to an object will put its motion under the control of Unity's physics engine. Even without adding any code, a Rigidbody object will be pulled downward by gravity and will react to collisions with incoming objects if the right Collider component is als..